Apex Legends Patch Notes | Update Today

You can find the complete patch notes for today's Apex Legends update beneath. We've also included details on the file size and when to expect the next update.

Apex Legends Update Today Patch Notes
Pathfinder has been hard at work on the Apex servers. | © Respawn

Respawn do a good job of keeping Apex Legends stable and balanced, but to do so they need to make pretty regular tweaks to the game. It's worth keeping up to date with these, so you can stay ahead of the meta as it shifts. In this article, you will always be able to find the patch notes for the latest Apex Legends update. We've also included answers to the most common questions regarding the new update: how big is the file, what time will it be available for install, and when can you expect the next update.

How Big Is The August 22 Update?

This update is a tiny patch that just fixes some bugs, so it's small on every paltform:

  • PlayStation: 700 MB
  • Xbox: 700 MB
  • PC: 480 MB

It should be fairly quick to download and install.

What Time Is The Apex Legends Update?

Apex Legends updates are always released at 10:00 PT (13:00 ET / 18:00 GMT / 19:00 CET) on Tuesdays, unless they're implementing a hot fix to an urgent problem. On Xbox and PC the update is immediately deployed at that time, but on PlayStation, there can sometimes be a lag of 15 or 20 minutes, so you end up getting it at closer to 10:15 PT. Also, remember that because of the PlayStation's method of copying the whole game for every update, you'll need to factor in an additional hour or so when installing today Apex Legends update.

Update 2.03 (August 22) | Patch Notes

Bug Fixes

  • Players occasionally unable to upgrade weapons in Arenas.
  • Collecting a banner when wearing the Seer Heatthrob and Rampart Wastelander skins causes a crash.
  • Vantage cannot use KO shield when knocked while using her tactical jump.
  • Vantage range indicator disappears after respawn.

Update 2.02 / Season 14 (August 9) | Patch Notes

Ranked

  • Entry Cost: +5 to all.
  • Kill RP: Removed diminishing returns on eliminations.
  • Rank Reset: No change. Resuming ranked reset of 6 divisions.

Weapons & Equipment

Laser Sights

  • New attachment to replace barrels for SMGs and Pistols.
  • Reduced hipfire spread.

Crate Rotation

  • G7 Scout returns to the floor.
  • Volt SMG returns to the floor.
  • Bocek Compound Bow enters the crate.
  • Rampage LMG enters the crate.

Crafting Rotation

  • Wingman returns to the floor.
  • CAR SMG returns to the floor.
  • Devotion LMG enters the crafter.
  • RE-45 + Hammerpoint combo enters the crafter.

Gold Weapon Rotation

  • Longbow DMR, G7 Scout, Mozambique, R-99, Hemlok

SMGs

  • Base hipfire spread increased.

Assault Rifles

  • Base hipfire spread increased.

EVA-8

  • Recoil improvements.
  • Now takes stocks.
  • Removed 1 pellet from blast pattern.
  • Fire rate increased to 2.3 from 2.0.
  • Pellet damage increased to 7 from 6.
  • Bolt rate of fire bonuses increased.
    • White: 1.1 to 1.1.
    • Blue: 1.15 to 1.2.
    • Purple: 1.2 to 1.3.

Bocek Compound Bow

  • Damage at full draw increased to 70 from 60.
  • Tempo draw speed increased to 0.38 from 0.32.
  • Shattercaps pellet damage increased to 12 from 11.
  • Fired arrows can no longer be collected.
  • Arrows spawns have been removed from the floor.

Rampage LMG

  • Damage increased to 28 from 26.
  • Rampage comes with a Thermite Grenade.

Volt SMG

  • Damage reduced to 15 from 17.

CAR SMG

  • No longer takes barrel attachments.

G7 Scout

  • Damage reduced to 34 from 36.
  • Headshot multiplier reduced to 1.75 from 2.0.
  • Double Tap hop-up burst fire delay increased to 0.4 from 0.375.

LSTAR

  • Increased projectile speed.
  • Increased number of shots before overheat at base to 24 from 20.
  • Removed bright red flash when hitting non-armored targets.

RE-45

  • Increased ironsight FOV to 70 to be consistent with other pistols.
  • Increased strafe speed by 5% to be consistent with other pistols.

Wingman

  • Wingman now uses sniper ammo and magazines.

Sniper Ammo

  • Sniper ammo inventory stack increased to 28 from 24.
  • Sniper ammo boxes now contain 14 rounds instead of 12.

Spitfire

  • Recoil adjustments to increase vertical barrel climb.
  • Spitfire now uses light ammo and magazines.

30-30 Repeater

  • Dual Loader has been worked into the base 30-30 Repeater.
  • Now takes Skullpiercer Rifling.

Mastiff

  • Projectile growth reduced.
  • Base fire rate reduced to 1.1 from 1.2.
  • Dual Loader removed.

Sentinel

  • Deadeye’s Tempo has been worked into the base Sentinel.

Hop-Ups

  • Double Tap
    • Adds burst fire mode to EVA-8 and G7 Scout.
  • Skullpiercer
    • 35% headshot damage increase on Longbow, Wingman and 30-30 Repeater.
  • Removed Deadeye’s Tempo & Shatter Caps from floor loot.
  • Boosted Loader has been reduced to Epic quality from Legendary.

Backpack Gold Perk

  • New Perk: Deep Pockets.
  • Deep Pockets: Large medical supplies stacks higher in your inventory.
    • Batteries and Medkits now stack to 3 in inventory.
    • Phoenix Kits now stack to 2 in inventory.

Knockdown Shield Gold Perk

  • New Perk: Guardian Angel (Previous Backpack Perk).
  • Self Revive removed from the game.

Arc Star

  • Reduced stick damage on armor to 10 from 40.
  • Remove aim slow on stick, remains on detonation.
  • Detonation damage increased to 75 from 70.

Explosive Holds

  • Added Blue attachments to possible spawns.
  • Added Laser Sights to the pool.
  • Reduced spawn rate of gold magazines.

Legends

Valk

  • VTOL Jets
    • Acceleration on activation decreased by about 8%.
    • Fuel consumption on activation increased by 33%.
    • Aerial boosting & strafing take a 20% debuff when hit by slowing effects.
    • Added a third orange state to the fuel meter UI between green (>60%) and red (<30%).
  • Missile Swarm
    • Aim/turn slow removed.
    • Move slow duration decreased from 2.5s -> 2.0s.
    • Reducing the explosion radius from 175 -> 125.
  • Skyward Dive
    • Height reduction of 25%.
    • Launch time reduced from 5.5s -> 5.0s. Coupled with the height reduction, players in Valk ult now travel upward at a slightly slower speed.

Horizon

  • Black Hole: Adjustments to N.E.W.T’s hitbox to make destroying it more reliable.
  • Black Hole: N.E.W.T. takes 50% more damage from explosives.

Wattson

  • Improvements to Perimeter Security placement system.

Newcastle

  • Retrieve the Wounded:
    • Increased move speed during revive by 25%.
    • Reduced turn slow while reviving by 50%.
    • Increased White Knockdown shield health from 150 -> 200.
    • Increase Blue Knockdown shield health from 250 -> 300.
  • Mobile Shield:
    • Increased hp from 350 -> 500
    • Doubled max movement speed.
  • Castle Wall:
    • Added turn slow to electrical barrier effects and increased the severity of the slow effect to movement.

Mad Maggie

  • Riot Drill:
    • Projectile Launch Speed doubled.
  • Wrecking Ball:
    • Will travel twice as far while dropping the same amount of magnets.
    • Duration increased from 5 sec → 10 sec.
    • Magnet Spawn delay increased from 0.4 sec → 0.8 sec.
    • Wrecking Ball will deal damage to enemy placeable objects: Black Market, Castle Walls, Exhibit, Death Totem, Mobile Shield, Black Hole, Amped Cover, and Gas Barrels. It will also destroy Gibraltar's Dome of Protection.
    • Fixed Wrecking Ball not blinding and slowing enemies.

Rampart

  • Now ignores friendly collision on Amped Cover placement (i.e. placing walls around teammates will feel more smooth).

Caustic

  • Fixed gas ramping bug where transitioning from friendly to enemy gas would initially damage for more than intended.

Mirage

  • Mirage Decoys will now be scanned by Valk when skydiving.
  • Mirage Decoys will now be picked up by Seer’s Heart Seeker.
  • Fixed a bug where Mirage Decoys were picked up by Seer’s Exhibit as AI and not players.

Revenant

  • Death Totem will now show a placement preview when activated instead of placing immediately.

Crafting Update

  • Team-Use Harvesters: When any player interacts with a Materials Harvester, all players in their team will be given the Materials..
  • Removed Shatter Rounds from crafting.
  • Removed Hammerpoints from base crafting and added to RE-45 Weapon Craft.
  • Heavy, Energy, and Sniper mags price increased from to 35 from 25.
  • Laser Sight added to crafting: 25 materials.
  • Stock and Barrel price reduced to 25 from 35.
  • Added Skullpiercer Rifling Hop-Up to crafting.
  • Added Double Tap Trigger Hop-Up to crafting.
  • Added Kinetic Feeder Hop-Up to crafting.
  • Increased Shotgun Bolt price from to 30 from 25.
  • Reduced 2-4x ACOG optic price to 30 from 35.

Maps

The maps rotating for public matches during Hunted are; Kings Canyon, World’s Edge, and Storm Point.

All Battle Royale Maps

  • Replicators and Crafting Materials have been rebalanced across the maps.
  • Ring Adjustments:
    • Ring 1 Damage increase from 2 to 3 hp/tick (equivalent to Ring 2)
    • Ring 1 Preshrink Time decreased from 180s to 60s.
    • Ring 1 Closing Time:
      • Kings Canyon - 4:10 -> 4:32
      • World’s Edge - 3:42 -> 4:32
      • Storm Point - 4:15 -> 4:35
      • Olympus - 4:10 -> 4:32

World's Edge

  • Removed some frustrating final rings at Staging that were causing heal offs.
  • Fragment East Loot buffed from Low Tier to Medium. .
  • Added OOB to west rocks at Lava Siphon.

Quality of Life

  • New Mode/Map name UI element on load screen and start flow.
  • “Winning” and “Champion” tags added to the scoreboard.
  • Added ability to use “tap” interact prompts when they conflict with “hold” (e.g. reloading near downed teammates is now a lot more reliable on controller).
  • Added flourish to the crafting materials in the top right of the HUD when they increase.
  • Added a flourish to items if they become craftable while in the crafting station UI.
  • Added accessibility switch for turning on and off TTS (Text-to-speech), defaulting to what your console or system has it set to (where available)
  • When dropping from the dropship, the location of the POI player lands in is now displayed.

Bug Fixes

  • Hipfire reticles now change size based on the FoV
  • Fixed bug where canceling a Lifeline revive would cancel it for other teammates also being revived by Lifeline.
  • Fixed bug where players could not deal melee damage to Caustic Gas Barrels or Octanes Jump Pads.
  • Fix for issue where the buy menu would close each time a teammate completes a purchase/and or closes the buy menu.
  • Crypto’s Ultimate now destroys Wattson’s Pylon.
  • Fix for issue where Crypto’s heirloom animation audio would play globally when using a survey beacon.
  • Fix for issue where players could sometimes get stuck while crouched between a Replicator and Black Market after crafting.
  • Fixed bug where players could not unlock the “Fully Kitted” badge.
  • Fix for issue for Legends losing functionality like meleeing, using an ability, etc, while mantling.
  • Fix for bug where players could not switch ammo types for the C.A.R. SMG.
  • Newcastle - fix for issue where Newcastle could get stuck in their Ultimate animation while riding a zipline.
  • Newcastle - fixed bug where throwables placed on a Mobile Shield would start floating after the Mobile Shield disappears.
  • Newcastle - fix for cases where players wouldn’t take damage from ordnance or activate Caustic’s barrels when positioned between a Tactical Shield and its drone.
  • Newcastle - fix for bug where throwable abilities placed on a Mobile Shield could float away after the Mobile Shield disappears.
  • Wraith - fix for bug where Wraith would still take damage in the Ring while phasing.
  • Fix for a reload bug with the Mastiff and 30-30 Repeater where players could not ADS until reloading animation was finished.
  • Fixed bug where Crypto’s melee animations wouldn’t show his heirloom while in third person.
  • Vending Machines in Big Maude now have buyer protection.
  • Fixed an issue that could cause some stuttering and framerate spikes on consoles, especially PlayStation 5 and Xbox Series X/S.
  • Fix for bug where the Dropship would sometimes spawn players outside the ship.
  • Fixed a bug where Heat Shields would disappear when placed under a respawn beacon, or mobile respawn beacon, and then the beacon was used.
  • Fixed a bug where Pathfinder’s zipline would be destroyed if placed on top of a respawn beacon and then the beacon was used.
  • Fix for cases when a Heat Shield could disappear when set under a Respawn Beacon that is activated.
  • Fix for a bug where Mirage decoys would not show up on scan for a few Legends.

Update 2.01 (July 19) | Patch Notes

This update didn't make any balance changes or bug fixes, but it brought us the Gaiden Event content, which includes:

  • A shotgun and snipers only variant of the Battle Royale game mode.
  • New skins for Seer, Bloodhound, Bangalore, Revenant, Mirage, Octane, Wattson and Gibraltar.

Let us know what you think of the event, personally, we're just waiting for Season 14 and Vantage.

Update 2.00 (July 13) | Patch Notes

Update 2.00's addresses a few key issues, most importantly Loba's bracelet should finally be fixed. Thank god. Here are the full patch notes:

  • Improve various issues with Xbox headsets and VOIP quality.
  • Resolve Loba's tactical failing without reason.
  • Resolve issues with Wraith not receiving damage at certain points when using her abilities.
  • Resolve loss of functionality when using a Replicator.

Now, we've had "fixes" rolled out for some of these problems before, and they didn't work. So don't hold your breath, but fingers crossed.

Update 1.99 (July 6) | Patch Notes

The July 6 update is tiny and only addresses one thing: issues with input lag on Xbox Series X and S consoles. As Respawn themselves tweeted:

So no exciting patch notes to share with you, unfortunately.

Update 1.98 (June 28) | Patch Notes

Update 1.98 is so small that it didn't even get official patch notes, unfortunately there's no new content or balance changes, just a few minor tweaks. Here's what content creator and dataminer KralRindo has found so far in the patch:

As we said, this is a tiny patch, the only thing that might interest some of you is that you can interact with the instruments dotted around Lifeline's new hospital on Olympus. Which is pretty cool.

Awakening Event Update

Gameplay Changes

  • Entry into all Ranked Leagues matches has been reduced by 10 RP.
  • Crafting
    • R-301 and Rampage removed from crafting and added back to floor loot.
    • Wingman and CAR SMG added to the crafting and removed from floor loot.
  • Out of Bounds
    • Weapons and Abilities will now only stow in an OOB trigger when the player is on the ground (OOB timer will still tick up).
  • Bocek Bow
    • Optic on Gold version defaults to the 3x Ranger.
  • Mirage
    • Can now use decoys from Valk Skydive Re-Deploy.
  • Lifeline
    • Combat Revive:
      • Moved revive cancel option from Lifeline to the player that’s getting revived.
    • D.O.C. Heal Drone:
      • Healing pool increased from 150 to infinite (still lasts 20s).
      • Doubled the healing radius.
    • Care Package:
      • Cooldown reduced from 5 minutes to 3.5 minutes.
      • The weapon attachment panel now comes with a Shield Battery instead of two Shield Cells.
      • No blue beam on initial drop (will still show up after the Care Package lands).

Bug Fixes

  • Fixed Olympus Drop Ship pathing bug where the vast majority of games would start above the Docks area
  • Crypto can now scan Survey Beacons with his Drone while riding the Trident.
  • Fixed bug for cases where Newcastle could get stuck in the air for a few seconds when using his Ultimate while ensnared by Ash’s tactical.
  • Fix for Newcastle bug where players are able to fill Revive Shield instantly by throwing a Knockdown Shield and picking it back up.
  • Fix for Newcastle bug where players are unable to reload while the “Destroy Wall” prompt is onscreen.
  • Fix for Newcastle bug where using his Ultimate would deploy longer than intended.
  • Fix for cases where Legends [Newcastle / Seer] could get inside locked Vaults by placing a Totem on Mobile Shield.
  • Fixed bug where Wraith was able to create a portal while in Revenant Ultimate and have the portal appear next to the totem after being sent backAdd soundFX for Newcastle when he enters a Trident.
  • Fix UI bug where Legend info would not display in the Firing Range.
  • IMC Armory fix for situations where players could camp and block spots not intended to be with Wraith Portals and Tridents.[PS5] - Fix for bug where a player’s friends list does not properly update after putting the console in rest mode.
  • Fix for cases where some larger Legends were sometimes unable to enter Containers on Storm Point when approaching them rapidly at an angle.Fix for Rampage/Sentinel for cases where the charging animation would show but they won't charge when aiming down sites.
  • Fix for cases where Bloodhound and Seer scans would persist after the user leaves the game.
  • [Caustic] - Fix for bug where players could still see the enemy’s red highlight while they are in or behind the gas they deployed.
  • Blood splatter VFX no longer appears when Ash gets shot.
  • Fix cases where Amped Up” UI persists after Seer uses Heart Seeker passive.
  • [Control Mode] - Fixed bug for when the enemy team will continue a capture point's progress without needing to flip or undo the other team's progress.
  • [Control Mode] - Fix for UI bug where the Abandoned Game Penalty is actually longer than the display warns.
  • [Control Mode] - Fixed bug where picking up a weapon in Control always shows a full mag.
  • Fix for cases where players appear to keep their thermite grenade after equipping it while using it on an explosive hold.
  • [PS4 Pro / Xbox One X] - Fixes to improve frame rate issues during gameplay on some areas on Olympus
  • .[PS4] - Fix to improve performance issues on grassy areas on Olympus.

When Does Apex Legends Get New Updates?

Apex Legends gets new updates every week on Tuesdays. These are usually smaller updates that make slight balance changes and bug fixes. But seasonal updates, which bring new content, occur every three months in Apex Legends.